Now we’re going to race our robot against each other.

Challenge 8: Race!

  • Add an entry to your user interface to allow you to start the robot with a button press.
  • Modify your line follower program to allow the robot to complete the race course on the bridge as fast as possible.
  • Line your robot up at the marks on the race course.
  • Have a counselor time your robot.
  • The winner wins the race, and nothing more. This is just for fun.

The counselors will draw a leaderboard on the whiteboard as teams start clocking in times. It will look something like this:

Team Time
0 0:00
0 0:00
0 0:00
0 0:00
0 0:00